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The Legend of Zelda: OoT - Hi-Res Pack Installation Guide |
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11-14-2005, 09:38 AM
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masta blasta
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Join Date: Jul 2005
Location: The Netherlands
Posts: 643
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is there a way to paych the rom itself and load it that way on the gc? (load it with the LOZ OOT EMU by replacing the rom?
plz lemme know,
Grtz Cedy_NL
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Ok |
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11-14-2005, 02:46 PM
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new member
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Join Date: Oct 2005
Posts: 1
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Ok
Downloading yea GRACIAS
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11-15-2005, 04:08 AM
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member
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Join Date: Aug 2005
Posts: 34
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Quote:
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Originally Posted by Cedy_NL
is there a way to paych the rom itself and load it that way on the gc? (load it with the LOZ OOT EMU by replacing the rom?
plz lemme know,
Grtz Cedy_NL
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I was wondering the same thing, cause my computer is pretty slow.
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11-15-2005, 01:29 PM
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mad poster
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Join Date: Aug 2005
Posts: 103
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it is not possible to patch a rom with any high res textures like these, because they are not meant to change any data within the rom.
When an N64 emu "decodes" al the instructions on the "virtual N64 CPU"(the one the emulator "fakes") about the graphics, and passes them to the "virtual N64 GPU" (it is a bit different than that, but I'll keep it simple) it is a PC stile renderer that renders the image because you mostly want to be able to use hardware acceleration and you wouldn't be able to using the N64 language on your grafics card, so it has to be traslated. Once you have al the poligon and texture data traslated to a more PC friendly format, you can do it what you please, for example, change the textures before rendering.
This is implemented on a grafics plugin for N64 emulators: Rice's Video Plugin
It changes the textures delivered by the emulated game for others that can be up to 4x the size of the originals, real time, on the fly, just for rendering...
No way to patch it onto a rom, because it doesn't belong there, it's not something understandable by the N64 hardware, real or emulated.
these are for Rice's video plugin only (or any other plugins that may clone the method)
Yeah, it would be crazy cool to do it, but it is not possible.
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11-17-2005, 02:12 AM
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new member
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Join Date: Nov 2005
Posts: 1
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Thanks!
the download link for the patch seems broken though, but i got it elsewhere.
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Help |
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11-18-2005, 03:17 PM
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new member
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Join Date: Nov 2005
Location: Illinois USA
Posts: 8
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Help
I need some help, i read the install guide and then went to dl'd the files and there were 5 diff downloads for the high res pack but there are four of the same files and one that is considerably smaller. I dl'd the first one then put it all together. The other problem im having is when i go into pj64 and try to edit the graphics settings (checking the box to use high res graphics if avail), there is nothing there but some text that says advanced settings cannot be changed. How do i fix this?
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11-18-2005, 03:48 PM
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Brakkenator
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Join Date: Jul 2005
Location: USA
Posts: 18,096
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Quote:
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Originally Posted by NickyAlphabits
I need some help, i read the install guide and then went to dl'd the files and there were 5 diff downloads for the high res pack but there are four of the same files and one that is considerably smaller. I dl'd the first one then put it all together. The other problem im having is when i go into pj64 and try to edit the graphics settings (checking the box to use high res graphics if avail), there is nothing there but some text that says advanced settings cannot be changed. How do i fix this?
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In the main configuration you need to toggle that it will display 'advanced settings'.
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11-18-2005, 04:24 PM
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new member
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Join Date: Nov 2005
Location: Illinois USA
Posts: 8
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i figured it out. i had to reboot the pc. my instant gratification wanted to try it out before i went through the proper steps of installing a piece of software.
BTW... I tried the pack on OoT master quest (u) and it werks great. thanks for the reply.
Last edited by NickyAlphabits; 11-18-2005 at 04:29 PM..
Reason: needed to thank for reply
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11-19-2005, 02:20 AM
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Brakkenator
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Join Date: Jul 2005
Location: USA
Posts: 18,096
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It will work on all the other Zelda's including the Master Quest, but it only supports the (E) version so if you run into issues such as missing textures or messed up stuff that isn't on the bug report list in the official forum then it's the version of the game you're playing.
The (E) version has a 5in1 language selection mode so if you can read English (I was going to saw 'If you're American, but you know...') you should get this as you wont run into any unknown problems.
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11-20-2005, 10:23 PM
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new member
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Join Date: Nov 2005
Posts: 1
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I try to go to the filter but it says that the advanced options cannot be changed and I unchecked the hide advanced settings. can you help me?
Edit: it works but it closes when I get into the game
Last edited by Perfect_Chaos; 11-20-2005 at 10:54 PM..
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01-02-2006, 09:38 AM
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new member
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Join Date: Dec 2005
Location: DFW-TX
Posts: 7
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as always - real nice install guide Braken.
Thanks!
__________________
Gamecube: NTSC DOL-001 REV A - BIOS Rev 1.1 - Drive Model 04 2002/02 (61)
Mod Chip: XENOGC
Soft Mods(replaced by xenoGC, but still useful!): BBA, AR 1.07, SD Adapter, Samson's Loader Mem Card - GcoM2.3 for ripping
Burner/Media: NEC2100 (flashed to 2510) / Office Depot mini, Teon full size
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03-10-2006, 10:21 PM
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new member
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Join Date: Mar 2006
Posts: 1
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Is there by any chance going to be a pack for those with computers without pixel shaders... (i hate not being able to see hearts or rupees.....)
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04-06-2006, 04:27 AM
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new member
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Join Date: Apr 2006
Posts: 1
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Quote:
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Originally Posted by brakken
In the main configuration you need to toggle that it will display 'advanced settings'.
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Hi, first post, im having the same problem, i toggled it like u said, and still says "advanced settings cannot be changed" ill try restarting but i doubt it will work
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05-05-2006, 06:08 PM
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new member
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Join Date: May 2006
Posts: 1
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hi first post my comp wont run fsaa how do i fix or disable that?
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wha? |
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10-06-2006, 01:33 AM
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member
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Join Date: Aug 2006
Posts: 44
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wha?
you people actually have the (e) version? o_O
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10-13-2006, 08:05 PM
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new member
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Join Date: Oct 2006
Posts: 2
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Alright, this may be a little late, but I only recently got to replaying Zelda games, and having completed most of the ones I have 100%, I decided to search for something fun.
I found this, and at first it worked fine, but with this video plugin...the game, no matter the version or region or whatever, always crashes as Navi is flying from the Deku Tree's area into the main area of Kokiri Forest. The error "Executing from non-mapped space. Verify ROM and Rom Settings."
Anyone offer anything along the lines of advice? I've tried a few things, with no luck.
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10-13-2006, 09:16 PM
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Brakkenator
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Join Date: Jul 2005
Location: USA
Posts: 18,096
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Sadly, I was unable to reproduce the error. You need to use the (E)urope version of the ROM image and everything should work fine. I would try going through the entire process of setting it up again and if it still fails then I'm not sure what to do.
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10-14-2006, 08:33 AM
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new member
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Join Date: Oct 2006
Posts: 2
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Thanks for your help, and the guide in the first place. Seems the rom I had was either dodgy, or just another version been tagged (E) by someone.
It seems to be working fine, I need to tweak a few graphical issues with the plugin, those being the invisibility of water, random invisibility of certain things, such as the wall with the drawbridge missing pieces, and Epona's legs being missing from certain angles, for some reason...certain heart containers and pieces of the magic bar being invisible and the sky turning black whenever I happen to be in direct sight of the sun in select areas and similar problems...what fun lies ahead.
But thanks again anyway.
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10-14-2006, 06:53 PM
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Brakkenator
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Join Date: Jul 2005
Location: USA
Posts: 18,096
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Yeah, there are some minor graphical issues that need to be worked out. Hopefully the author of the modification will update/fix these issues in the future.
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10-15-2006, 04:03 PM
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new member
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Join Date: Oct 2006
Posts: 1
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i would love to try this.. looked everywhere but i cant seem to find the europe version of the game  . i found 1 website that had the europe version but it cost "money" to download there.
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10-15-2006, 05:36 PM
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Brakkenator
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Join Date: Jul 2005
Location: USA
Posts: 18,096
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Quote:
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Originally Posted by starfox45634
i would love to try this.. looked everywhere but i cant seem to find the europe version of the game  . i found 1 website that had the europe version but it cost "money" to download there.
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This is your first and final warning. Additionally, all others should head this warning. This is not a warez site. We will not give to you or link you to any ROM files. You need to own the original (E) version of this game and dump it yourself. Final warning.
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12-01-2006, 04:15 PM
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new member
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Join Date: Dec 2006
Posts: 1
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Why is the last link in files needed...not a link?
Im COMPLETLY new to this. I hope i catch on soon...
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I do it... my impressions... |
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12-01-2006, 11:57 PM
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new member
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Join Date: Oct 2005
Posts: 12
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I do it... my impressions...
Thanks for this tutorial...
I see some real good looking elements... However, the native textures give to the game a deeper feeling,,, with a light poligon charge and cel shaded hi res textures it looks like Zelda Wind Waker...
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12-08-2006, 04:01 AM
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new member
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Join Date: Dec 2006
Posts: 1
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I've had the same problem as the past two guys, I try to enter Texture Filters but instead I get a lame short message "Advanced settings can't be changed". I changed it so I could View them, just now it won't let me change them still.
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02-07-2007, 06:03 PM
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new member
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Join Date: Feb 2007
Posts: 1
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Hey i'm having a problem installing Project 64 1.6.
While its installing I seem to get this message and I have no idea what to do.
Error 1402.Could not open key: HKEY_LOCAL_MACHINE\SOFTWERE\Classes\.n64
Verify that you have sufficient access to that key.
What am I suppose to do?
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Cool |
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02-16-2007, 04:03 PM
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new member
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Join Date: Feb 2007
Posts: 1
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Cool
Yeah that shit is hot! detialed sharp and vibrant im gonna enjoy playin this agian. thanks for the download and tutorial guys and thanks to who ever made this.
peace
Last edited by the_koofi_slapper; 02-16-2007 at 04:15 PM..
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These are my only problems |
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02-17-2007, 01:44 AM
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new member
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Join Date: Feb 2007
Posts: 1
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These are my only problems
Here is the picture. I dunno how this happened it its not the ROm file I don't thing cause it happened on another zelda rom.
Last edited by WilltheMagicAsian; 02-17-2007 at 02:04 AM..
Reason: I FIxed the other problem
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Same |
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05-11-2007, 01:14 PM
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new member
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Join Date: May 2007
Posts: 1
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Same
The same thing happens to me 
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05-11-2007, 05:17 PM
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baller, shot caller
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Join Date: Apr 2007
Posts: 466
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It happens with the normal video plugins... The reason that happens is that it is a framebuffer effect that is very hard to emulate, that makes it take a few seconds to go into the pause menu, since it tries to capture a picture of what is on the screen, and make it appear as a faded background... THE ONLY video plugin, so far, that can do it perfectly is the Glide3X plugin <I think that is what it is called>... which doesn't support hi-res texture packs of any sort  If you want to stop the video lagging during the pause, there is a GameShark Code <There is one for MASTER QUEST FOR SURE> that when it is on, makes it go into the menu straight away... if that helps...
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