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TSWCC: CosmoRaketti
  #1  
Old 11-16-2008, 02:09 PM
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brakken brakken is offline
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Exclusive Release TSWCC: CosmoRaketti







TITLE: CosmoRaketti by Tapsa
CATEGORY: Game


CosmoRaketti is a superb 3D space shooter. You pilot your ship (with up for four friends) along a fully 3D environment. Fantastic game!

Code:
CosmoRaketti v1.0
A 3D space shooter by Tapio "Tassu" Pyrh?nen

Guide your spaceship inside futuristic 3D tunnels and shoot everything that comes in your way.


INSTALLING:

Copy the CosmoRaketti folder to your apps folder and launch with Homebrew Channel.

CONTROLS:

Hold the Wiimote like a toy airplane.
Turn the wiimote left, right, up or down to move.
Hold A or B to shoot.
Home button exits the game.

CREDITS:

Music by HtheB (http://www.HtheB.com)
Some modelling by Tommi Parvinen
Everything else was done by Tapio Pyrhonen
(http://tapsa.bitmagick.com/nds)
Attached Files
File Type: rar CosmoRaketti.rar (6.60 MB, 400 views)
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  #2  
Old 11-16-2008, 04:11 PM
Flark Flark is offline
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Does not respect 16:9 televisions.

This game is really, really neat, though the controls seem a bit off. I feels like you have to point a little downwards just to fly level. Otherwise very impressive!
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  #3  
Old 11-16-2008, 05:32 PM
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Quote:
Does not respect 16:9 televisions.

This game is really, really neat, though the controls seem a bit off. I feels like you have to point a little downwards just to fly level. Otherwise very impressive!
Why are people going on about wide-screen issues, im 16:9 pal/ntsc t.v. never had problems with any of these apps, yeah its well made, i like it, personally id play this more than the rest, hope to see more!! well done!
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  #4  
Old 11-16-2008, 06:07 PM
Flark Flark is offline
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Your tv probably automatically adjusts itself somehow (overscan?), or you are using specific pal settings which for some reason seem to be less problematic for you. Either way, your TV is different. Please don't diminish the importance of this very annoying problem. You have no idea how frustrating it is.

Last edited by Flark; 11-16-2008 at 06:09 PM..
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  #5  
Old 11-16-2008, 06:14 PM
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Quote:
Your tv probably automatically adjusts itself somehow (overscan?), or you are using specific pal settings which for some reason seem to be less problematic for you. Either way, your TV is different. Please don't diminish the importance of this very annoying problem. You have no idea how frustrating it is.
yeah it will be, i have scart AV2 wich auto detects pal/NTSC mode, and auto adjusts it correctly so i have no issues, shame for you though, maybe a fix later.
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  #6  
Old 11-17-2008, 12:19 AM
shotgummer shotgummer is offline
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It's a pretty well made game. Being able to control a ship by holding like a paper plane is something i've been dying to do for a while. Although its awkward having to shoot with b well holding it in such a position, it feels right somehow and i wouldnt want it any other way. Not including crosshairs to aim with was a great decision since including one would have made the whole thing way too easy. It would have also made it feel like you were just wielding a remote rather than flying a ship. One of the biggest mistakes though is not including a high score chart and that ruins any sense of accomplishment i could have gotten. Also, whenever I die, it switches to the main menu too abruptly and i always accidently quit the game.
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  #7  
Old 11-17-2008, 01:11 AM
RP200 RP200 is offline
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That's cool, hold the wiimote like a paper airplane eh?

I can see how that would be tough to shoot with the B button. I think it would work well with the numchuck by using Z to shoot instead of B. Just a thought.
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  #8  
Old 11-17-2008, 02:16 AM
Tapsa Tapsa is offline
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Quote:
Originally Posted by djdynamite123 View Post
Why are people going on about wide-screen issues, im 16:9 pal/ntsc t.v. never had problems with any of these apps, yeah its well made, i like it, personally id play this more than the rest, hope to see more!! well done!
I too don't understand what the widescreen problem is. I actually used a widescreen tv for developing this and I was more worried it wouldn't look good on a normal aspect tv.

Quote:
Originally Posted by shotgummer
Although its awkward having to shoot with b well holding it in such a position, it feels right somehow and i wouldnt want it any other way.
You can press the A button to shoot too. I think the A button is better when holding the mote like a paper airplane, I added the B button in case people prefer holding the wiimote like a tv remote.

For the next version I am thinking about putting some kinda bomb or a rocket to the B button and leave the A button for the main weapon. Or another way would be to still have both A and B for the main weapon and use the directional buttons for the second weapon. What do you guys think?
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  #9  
Old 11-17-2008, 06:08 AM
ZaloDS ZaloDS is offline
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Congratulations, that's my favourite one
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  #10  
Old 11-17-2008, 08:50 AM
zouzzz zouzzz is offline
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Great.
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  #11  
Old 11-17-2008, 04:16 PM
Arikado Arikado is offline
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10/10

My favorite app in the competition. 3D is awesome, controls feel great, and it's very challenging in the later levels.
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  #12  
Old 11-17-2008, 05:00 PM
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best homebrew game by miles, is challenging!
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  #13  
Old 11-18-2008, 07:06 AM
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Very impressive I liked the up and downy bit from Level 3 and can see this engine going far! It would be nice to have an option to hold the Wiimote sideways (like in the Wii Wheel) as a control option but what you have does work nicely when you get used to it

On a side note a little bit of text with "Loading..." wouldnt go amiss as I did wonder if the game had crashed when it was loading the level!
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  #14  
Old 11-18-2008, 03:31 PM
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Quote:
On a side note a little bit of text with "Loading..." wouldnt go amiss as I did wonder if the game had crashed when it was loading the level!
option to hold the Wiimote sideways
my thoughts exactly :P
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  #15  
Old 11-18-2008, 05:15 PM
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this is the winner
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  #16  
Old 12-06-2008, 08:52 PM
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The control took a little getting used to, but once you get it, it works well.
This is a great piece of homebrew. I didn't try the multiplayer just yet, but I really enjoyed the graphics. Well done.

With a more diverse soundtrack and some more levels this could be a real homebrew gem.
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  #17  
Old 02-09-2009, 10:16 AM
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I am now officially working with Tappio on this game, and I'm making 3D models for the future releases. Hopefully I will get around to finishing some soon :S

Anyhoo, I decided to lend a hand because it's one of my favorite wii home brew games. If I do my job right, it will become one of my favorite games for the wii, period. Diversity is one of the things that can make or break a game of this kind. Here's to hoping that diversity treats us well in the near future.

Respectfully yours,
Masterwriter42
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