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MP3 Player for Wii (Wii mode) using Zelda Exploit |
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02-24-2008, 01:09 AM
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masta blasta
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Join Date: Aug 2005
Posts: 737
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MP3 Player for Wii (Wii mode) using Zelda Exploit
Code:
Wii Mode MP3 Player by emu_kidid.
Built using libogc cvs for wii mode via the zelda tp exploit.
These are instrutions on how to setup your SD card to have both this .elf and
mp3's on the same SD card.
Steps:
1. Format your SD card.
2. Extract and copy the file called padding to your SD card
3. Use dd or writeelf (for windows) to copy MP3PLAY.elf to (physical)sector 2048
4. On the SD card, create a DIR called MP3 in root and place all your .mp3's in here
(4096 is the limit of files allowed) and no subdirs allowed.
5. Run the exploit on zelda and enjoy.
Using MP3PLAY:
Press Left and right to find mp3's, once you've found the mp3 you want, press A to
play it, once playing, there's instructions on how to go back/next song. Also press
Y whilst browsing mp3's to return to the exploit. (You may also swap sd cards at
the menu of the mp3 player but only before going to the exploit)
(c) emu_kidid '08
credits to Team Twiizers (tmbinc, segher, bushing) without whom this would've
never been possible!
This is quite outdated now, you might want to checkout mplayer for wii at wiibrew.org 
Last edited by emu_kidid; 03-27-2009 at 11:48 AM..
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02-24-2008, 07:19 AM
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baller, shot caller
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Join Date: Apr 2007
Location: Caracas
Posts: 455
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It's great to see the beginning of the Wii homebrew scene. I'll try this in my neighbor's console. Great work emu_kidid.
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02-24-2008, 11:46 AM
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member++
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Join Date: Feb 2007
Posts: 76
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There is no file called "padding". Also, there is a dol file. Can I run that file on the gamecube using the sdload and sdgecko?
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02-24-2008, 11:49 AM
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new member
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Join Date: Apr 2007
Posts: 24
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nice work emu_kidid!
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02-24-2008, 12:04 PM
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mad poster
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Join Date: Feb 2007
Posts: 108
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Will there eventually be wii-mote support for this exploit?
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02-24-2008, 05:39 PM
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masta blasta
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Join Date: Aug 2005
Posts: 737
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Yeah, and I also uploaded the padding file.
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02-24-2008, 10:12 PM
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member
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Join Date: Feb 2007
Posts: 30
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Cool...too bad i cant use this  i dont have an sd gecko
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02-25-2008, 05:49 AM
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finish him
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Join Date: Mar 2006
Location: Toulouse, France
Posts: 982
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Just curious, I had feedback from emulator users that controls won't work when booting in wii mode, what need to be modified in PAD support to make controllers respond ?
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02-25-2008, 09:09 AM
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member+
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Join Date: Jan 2007
Posts: 54
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Quote:
Originally Posted by eke-eke
Just curious, I had feedback from emulator users that controls won't work when booting in wii mode, what need to be modified in PAD support to make controllers respond ?
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Controllers only don't work on executables which were compiled for the GC because the HW registers are at a different place on the Wii. However, you can get most GC sourcecode (using libOGC) to compile for Wii just fine by just using a newer version of libOGC with little to no modification.
Last edited by tehpola; 02-25-2008 at 09:10 AM..
Reason: typo
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02-25-2008, 09:13 AM
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mad poster
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Join Date: Apr 2007
Posts: 106
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Is there any source update that handle the joypad on wii? I show some new things on the libogc source tree, but, it seems to be the same code for joypad.
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02-25-2008, 10:47 AM
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finish him
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Join Date: Mar 2006
Location: Toulouse, France
Posts: 982
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Quote:
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Controllers only don't work on executables which were compiled for the GC because the HW registers are at a different place on the Wii. However, you can get most GC sourcecode (using libOGC) to compile for Wii just fine by just using a newer version of libOGC with little to no modification.
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I see...
btw, does anyone know what is exactly new in the current libogc build ?
- Wii hardware compatibility
- updated libmad (mp3 support)
- some gx fixes
- ... ?
from looking at the SVN browser, there seems to be a lot of code modifications since 2-3 weeks, but it's hard work to browse into each module to see what have been modified exactly
Quote:
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Is there any source update that handle the joypad on wii? I show some new things on the libogc source tree, but, it seems to be the same code for joypad.
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it seems that si.c has been modified
Last edited by eke-eke; 02-25-2008 at 11:05 AM..
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02-25-2008, 01:13 PM
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new member
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Join Date: Jan 2008
Posts: 4
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Great! Hope your next project will be USBBoot
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02-26-2008, 11:32 PM
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new member
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Join Date: Oct 2007
Posts: 10
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Great Work!!!!
This is an excellent start to the homebrew scene for the Wii. Sure, it uses older GameCube functions (controller and SD card loader) but those should come eventually I hope. It has really pretty good sound quality too. I like the blue light 
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03-02-2008, 10:05 PM
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mad poster
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Join Date: Mar 2008
Posts: 142
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I have a stupid question. What is the padding file and why is it required?
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03-09-2008, 04:39 PM
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new member
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Join Date: Feb 2008
Posts: 19
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It is a file with nothing in it, just 0s. It is required, because you must put the elf at a location a few MB in on the SD card which Windows doesn't see, which means then if you put MP3s onto the SD card that go past the part that the elf is stored on, it will be wiped. Putting the padding file there makes sure that the elf will only overwrite the padding, then any other files will be placed passed the end of the padding file and therefore not affect the elf.
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03-15-2008, 11:55 PM
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new member
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Join Date: Mar 2008
Posts: 1
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Hmm.. I cant seem to download padding.rar, I just get told I have insufficient privileges even though I'm logged in?
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03-17-2008, 12:24 PM
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new member
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Join Date: Mar 2008
Posts: 1
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It says there are no MP3 files found, what did I do wrong?
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03-19-2008, 03:31 AM
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new member
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Join Date: Mar 2008
Posts: 2
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did it works with the internal sd-card slot, since the Twilight Hack supports it?
Last edited by neji2k; 03-19-2008 at 04:37 AM..
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03-19-2008, 05:51 AM
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new member
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Join Date: Mar 2008
Posts: 26
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Quote:
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did it works with the internal sd-card slot, since the Twilight Hack supports it?
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Still waiting for the devkitpro ppc lib to support it. First: devkitpro ppc must support front sd access (it will soon). Secod: change a little bit he mp3 source code and recomplile. Third: implement the mp3 channel such like the wiibrew one 
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03-19-2008, 08:57 AM
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new member
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Join Date: Mar 2008
Posts: 2
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Quote:
Originally Posted by realbrucest
Third: implement the mp3 channel such like the wiibrew one 
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That whould be a nice feature 
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04-13-2008, 01:48 PM
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baller, shot caller
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Join Date: Feb 2008
Location: Mexico
Posts: 371
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Hello
Emu_kidid, is there any chance to get the source code of this project? It could be cool to port it to the gamecube.
Thanks
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04-21-2008, 04:53 AM
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Banned
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Join Date: Apr 2008
Posts: 4
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add front sd support at least
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06-01-2008, 12:19 PM
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new member
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Join Date: Jun 2008
Posts: 1
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Hello,
I am not able to download the MP3Player.zip file. I just registered and activated and I get this :
"kamilyon, you do not have permission to access this page. This could be due to one of several reasons:
Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation."
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06-16-2008, 09:11 AM
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new member
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Join Date: Jun 2008
Posts: 14
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Hey dude thanks for this
But is it possible to run/install this using the Homebrew Channel 8 beta? And yes need SD card support..
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06-24-2008, 04:27 PM
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new member
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Join Date: Feb 2008
Posts: 19
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We have decent libs now (libfat), front-SD-ify it!
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03-27-2009, 07:33 AM
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new member
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Join Date: Mar 2009
Posts: 1
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