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MP3 Player for Wii (Wii mode) using Zelda Exploit
  #1  
Old 02-24-2008, 01:09 AM
emu_kidid emu_kidid is offline
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Default MP3 Player for Wii (Wii mode) using Zelda Exploit

Code:
Wii Mode MP3 Player by emu_kidid.

Built using libogc cvs for wii mode via the zelda tp exploit.

These are instrutions on how to setup your SD card to have both this .elf and 
mp3's on the same SD card.

Steps:
1. Format your SD card.
2. Extract and copy the file called padding to your SD card
3. Use dd or writeelf (for windows) to copy MP3PLAY.elf to (physical)sector 2048
4. On the SD card, create a DIR called MP3 in root and place all your .mp3's in here
 (4096 is the limit of files allowed) and no subdirs allowed.
5. Run the exploit on zelda and enjoy.

Using MP3PLAY:
Press Left and right to find mp3's, once you've found the mp3 you want, press A to
 play it, once playing, there's instructions on how to go back/next song. Also press
 Y whilst browsing mp3's to return to the exploit. (You may also swap sd cards at
 the menu of the mp3 player but only before going to the exploit)

(c) emu_kidid '08

credits to Team Twiizers (tmbinc, segher, bushing) without whom this would've
 never been possible!
This is quite outdated now, you might want to checkout mplayer for wii at wiibrew.org
Attached Files
File Type: zip MP3Player.zip (325.0 KB, 1185 views)
File Type: rar padding.rar (778 Bytes, 712 views)
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Last edited by emu_kidid; 03-27-2009 at 11:48 AM..
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  #2  
Old 02-24-2008, 07:19 AM
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niuus niuus is offline
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It's great to see the beginning of the Wii homebrew scene. I'll try this in my neighbor's console. Great work emu_kidid.
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Gamecube NTSC 1.0 GC-D2-B (20010608/
61) [
Black]
Gamecube NTSC 1.1 GC-D2-C (20020402/61) [Indigo]
Gamecube NTSC 1.2 GC-D2-D (20020823/61) [Platinum]
SD Media Launcher / PSO+BBA
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  #3  
Old 02-24-2008, 11:46 AM
wolf9545 wolf9545 is online now
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There is no file called "padding". Also, there is a dol file. Can I run that file on the gamecube using the sdload and sdgecko?
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  #4  
Old 02-24-2008, 11:49 AM
CRUCi CRUCi is offline
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nice work emu_kidid!
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  #5  
Old 02-24-2008, 12:04 PM
siggy2guitar siggy2guitar is offline
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Will there eventually be wii-mote support for this exploit?
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  #6  
Old 02-24-2008, 05:39 PM
emu_kidid emu_kidid is offline
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Yeah, and I also uploaded the padding file.
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  #7  
Old 02-24-2008, 10:12 PM
ma777 ma777 is offline
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Cool...too bad i cant use this i dont have an sd gecko
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  #8  
Old 02-25-2008, 05:49 AM
eke-eke eke-eke is offline
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Just curious, I had feedback from emulator users that controls won't work when booting in wii mode, what need to be modified in PAD support to make controllers respond ?
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  #9  
Old 02-25-2008, 09:09 AM
tehpola tehpola is offline
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Quote:
Originally Posted by eke-eke View Post
Just curious, I had feedback from emulator users that controls won't work when booting in wii mode, what need to be modified in PAD support to make controllers respond ?
Controllers only don't work on executables which were compiled for the GC because the HW registers are at a different place on the Wii. However, you can get most GC sourcecode (using libOGC) to compile for Wii just fine by just using a newer version of libOGC with little to no modification.

Last edited by tehpola; 02-25-2008 at 09:10 AM.. Reason: typo
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  #10  
Old 02-25-2008, 09:13 AM
nuvalo nuvalo is offline
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Is there any source update that handle the joypad on wii? I show some new things on the libogc source tree, but, it seems to be the same code for joypad.
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  #11  
Old 02-25-2008, 10:47 AM
eke-eke eke-eke is offline
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Quote:
Controllers only don't work on executables which were compiled for the GC because the HW registers are at a different place on the Wii. However, you can get most GC sourcecode (using libOGC) to compile for Wii just fine by just using a newer version of libOGC with little to no modification.
I see...

btw, does anyone know what is exactly new in the current libogc build ?

- Wii hardware compatibility
- updated libmad (mp3 support)
- some gx fixes
- ... ?

from looking at the SVN browser, there seems to be a lot of code modifications since 2-3 weeks, but it's hard work to browse into each module to see what have been modified exactly

Quote:
Is there any source update that handle the joypad on wii? I show some new things on the libogc source tree, but, it seems to be the same code for joypad.
it seems that si.c has been modified

Last edited by eke-eke; 02-25-2008 at 11:05 AM..
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  #12  
Old 02-25-2008, 01:13 PM
droopy droopy is offline
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Great! Hope your next project will be USBBoot
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  #13  
Old 02-26-2008, 11:32 PM
CalcProgrammer1 CalcProgrammer1 is offline
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Great Work!!!!

This is an excellent start to the homebrew scene for the Wii. Sure, it uses older GameCube functions (controller and SD card loader) but those should come eventually I hope. It has really pretty good sound quality too. I like the blue light
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  #14  
Old 03-02-2008, 10:05 PM
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tehnoir tehnoir is offline
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I have a stupid question. What is the padding file and why is it required?
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  #15  
Old 03-09-2008, 04:39 PM
Muzer Muzer is offline
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It is a file with nothing in it, just 0s. It is required, because you must put the elf at a location a few MB in on the SD card which Windows doesn't see, which means then if you put MP3s onto the SD card that go past the part that the elf is stored on, it will be wiped. Putting the padding file there makes sure that the elf will only overwrite the padding, then any other files will be placed passed the end of the padding file and therefore not affect the elf.
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  #16  
Old 03-15-2008, 11:55 PM
nliwilson nliwilson is offline
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Hmm.. I cant seem to download padding.rar, I just get told I have insufficient privileges even though I'm logged in?
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  #17  
Old 03-17-2008, 12:24 PM
Wesleym Wesleym is offline
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It says there are no MP3 files found, what did I do wrong?
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  #18  
Old 03-19-2008, 03:31 AM
neji2k neji2k is offline
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did it works with the internal sd-card slot, since the Twilight Hack supports it?

Last edited by neji2k; 03-19-2008 at 04:37 AM..
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  #19  
Old 03-19-2008, 05:51 AM
realbrucest realbrucest is offline
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Quote:
did it works with the internal sd-card slot, since the Twilight Hack supports it?
Still waiting for the devkitpro ppc lib to support it. First: devkitpro ppc must support front sd access (it will soon). Secod: change a little bit he mp3 source code and recomplile. Third: implement the mp3 channel such like the wiibrew one
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  #20  
Old 03-19-2008, 08:57 AM
neji2k neji2k is offline
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Quote:
Originally Posted by realbrucest View Post
Third: implement the mp3 channel such like the wiibrew one
That whould be a nice feature
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  #21  
Old 04-13-2008, 01:48 PM
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sanlink sanlink is offline
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Hello

Emu_kidid, is there any chance to get the source code of this project? It could be cool to port it to the gamecube.

Thanks
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  #22  
Old 04-21-2008, 04:53 AM
iDoNotHaveAName iDoNotHaveAName is offline
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add front sd support at least
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  #23  
Old 06-01-2008, 12:19 PM
kamilyon kamilyon is offline
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Hello,
I am not able to download the MP3Player.zip file. I just registered and activated and I get this :

"kamilyon, you do not have permission to access this page. This could be due to one of several reasons:
Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation."
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  #24  
Old 06-16-2008, 09:11 AM
davidw89 davidw89 is offline
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Hey dude thanks for this

But is it possible to run/install this using the Homebrew Channel 8 beta? And yes need SD card support..
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  #25  
Old 06-24-2008, 04:27 PM
Muzer Muzer is offline
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We have decent libs now (libfat), front-SD-ify it!
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  #26  
Old 03-27-2009, 07:33 AM
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nadermohamedf nadermohamedf is offline
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thanks emu_kidid
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